The Dreamcast was an impressively compact console when it was released, and it had a number of innovations. It was based on Sega's then powerful NAOMI arcade board, which led to a number of perfect ports of arcade games.
People call Dreamcast “great” is because Dreamcast had a lot of great games released for the system . People called Dreamcast “innovative” is because it WAS innovative for its time. I mean, Sega pioneered Online Gaming before even Dreamcast.
Compared to the rival PlayStation 2, the Dreamcast is more effective at textures, anti-aliasing, and image quality , while the PS2 is more effective at polygon geometry, physics, particles, and lighting. … Because the PS2 has only 4 MB VRAM, it relies on the main RAM to store textures. ... Also, Is GameCube better than PS2?
The GameCube and Xbox are both generally more powerful than the Dreamcast , but the Dreamcast has several hardware advantages.
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One of the biggest reasons why the Dreamcast gained such a hardcore fanbase was because of its odd and wonderful game library . While the Dreamcast had tons of issues with its game library (more on that later) there were a select few that were simply out of this world.
Despite its strengths, the Dreamcast never caught on . It was a commercial failure for SEGA, selling around 9 million units, and the company discontinued the Dreamcast in March 2001, less than 3 years into its lifespan.
Released in Japan to a subdued reception , the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest steadily declined as Sony built hype for its upcoming PlayStation 2.
This gave it a huge head start over the actual next generation of consoles, so for a long time it had the best graphics in town . ... The Dreamcast displayed games in 640 x 480 where the previous generation of consoles typically displayed at 320 x 240, depending on the fuzziness of analogue televisions to hide i
In most ways, the Dreamcast was generally the most powerful home system during 1998–1999 , outperforming high-end PC hardware in most ways during that era. ... Character models in particular were significantly more detailed in Dreamcast games than in PC games during 1998–1999.
The design of the Dreamcast in many ways was a lot simpler than the Saturn, which made it a lot easier to write games for . It also shared a lot of hardware with similar NAOMI arcade platforms (so great arcade ports were plentiful) and could also run Windows CE with DirectX (so PC games could be ported, too
With a huge library of games that includes a bunch of Dreamcast titles and top-notch first-party games, it's clear that GameCube has the better collection of games although there's no denying that it's still worth owning a Dreamcast for its assortment of timeless classic